Optimize Mobile Battle Royale in Unity need Mobile App Development
Contact person: Optimize Mobile Battle Royale in Unity
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Location: junagadh, India
Budget: Recommended by industry experts
Time to start: As soon as possible
Project description:
"I already have a fast-paced FPS/TPP battle-royale prototype running in Unity and now need an experienced hand to make it truly mobile-ready. The core gameplay loop is in place, but the build still struggles with long loading screens, fluctuating frame rates, and heavier-than-necessary battery drain.
Here’s what I’m looking for:
• Deep profiling of the existing project and implementation of proven techniques—asset bundle management, texture compression, proper batching, occlusion culling, LOD groups, code-side micro-optimisations—anything that will push smoother frame delivery on mid-range Android and iOS devices.
• Scene and level passes that keep the battle-royale map visually appealing while remaining lean enough for quick loads. If you have an eye for layout flow or animation polish, that’s a plus, but rock-solid optimisation is the priority.
• Clear before-and-after metrics for loading times, average frame rate, and battery usage so we can track the impact of each change.
Please send links or builds of past mobile titles—especially shooters or large-scale multiplayer scenes—where you handled optimisation. A short note on what you did and the results achieved will help me gauge fit quickly.
I’m ready to give you direct access to the current project on a branch, along with test devices and crash analytics, so we can iterate fast. Let’s squeeze every drop of performance out of this game and get players into the action without draining their phones." (client-provided description)
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