Children’s Mobile Game Development includes AI need Mobile App Development
Contact person: Children’s Mobile Game Development includes AI
Phone:Show
Email:Show
Location: Shefa-'Amr, Israel
Budget: Recommended by industry experts
Time to start: As soon as possible
Project description:
"I want to bring a fun, age-appropriate children’s game to both iPhone and Android. The core idea is light-hearted entertainment that can keep kids from roughly six up through their teens engaged without resorting to aggressive ads or in-app purchases. I’m picturing bright visuals, intuitive one-touch controls, and a learning curve gentle enough for younger players yet rewarding for older ones the game include AI
What I already know
• Platform: native iOS and Android builds, released through the App Store and Google Play
• Target audience: primary 6-18 years old, so artwork, sound design, and difficulty need to scale sensibly
• Style: it should feel like a children’s title first and foremost; I’m open to puzzle or adventure mechanics if you can show how they fit the age range
What I need from you
– End-to-end development: concept refinement, UI/UX mock-ups, coding, testing, and store-ready builds
– A clean, well-commented codebase (Unity, Godot, or a comparable cross-platform engine is fine)
– Original art and simple animations that read clearly on small screens
– Basic sound effects and a looping background track that won’t annoy parents
– App Store and Google Play assets (icons, screenshots, short promo video)
– Post-launch support for the first bug-fix update
Acceptance criteria
1. The game installs and runs smoothly on recent iOS and Android phones and tablets.
2. Gameplay can be completed without paywalls; optional cosmetic extras are acceptable.
3. Age-appropriate content vetted against Apple’s and Google’s policies.
4. Source code and all asset files handed over on final milestone.
If you have shipped at least one kid-friendly mobile title, send me a link—I’d love to see how you balance accessibility with depth. Let me know what engine you prefer and a rough timeline to hit a testable build." (client-provided description)
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