3D Specialist (Blender or SketchUp) for Commercial Development Exterior 3D Mockup, Low Detail need AI Software Development
Contact person: 3D Specialist (Blender or SketchUp) for Commercial Development Exterior 3D Mockup, Low Detail
Phone:Show
Email:Show
Location: El Catllar, Spain
Budget: Recommended by industry experts
Time to start: As soon as possible
Project description:
"I’m assembling a marketing deck for an upcoming commercial development and need a straightforward, low-detail 3D mock-up created in either Blender or SketchUp. The model only has to cover the exterior façade and surrounding landscaping—no interior work at this stage. Think clean massing with enough texture, color, and greenery to let investors understand scale and curb appeal while keeping polygon counts sensible for quick edits and fast render times.
The final package should include:
• Native file (.blend or .skp) plus an FBX or OBJ export
Please keep geometry light, stick to simple materials, and organize layers/groups so that future detail passes are easy. If this sounds clear, let’s get started right away—I’m hoping to drop these visuals into the deck within a week.
DETAILED SPECS
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- Site size: \~50,000 m²
- Terrain: Sloped surface, currently empty land
INPUTS AVAILABLE
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- Plot polygon in .geojson format
- Location reference via Google Maps
- Reference pictures of two proposed buildings
PROJECT GOALS
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1. Import & Context Setup
- Integrate the surroundings using OpenStreetMap data or satellite tiles.
- Prepare the site model to reflect the sloped terrain.
2. Building Massing
- Create three building volumes:
1. Building A & B: based on provided pictures (apply textures).
2. Building C (main building): simplified mass with generic exterior finish, including:
2.1. Top-floor gym with panoramic windows
2.2. Mediterranean-style terraces for F\&B/restaurants
3. Site Development
- Layout roads, sidewalks, and pedestrian walkways around the buildings.
- Add outdoor parking stalls with appropriate circulation.
- Insert green areas and simple landscaping.
4. Detailing & Scene Setup
- Place cars, people, trees, and traffic signs for realism.
- Apply textures to buildings and surfaces for presentation-quality renders.
DELIVERABLES
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- Editable Blender (.blend) or SketchUp (.skp) project file
- Scene ready for rendering, including basic materials, textures, and entourage (cars, people, trees).
- Ability to export high-resolution renders/images from various viewpoints.
Notes
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- No interior design is required.
- The priority is on exterior visualization and overall site integration.
- The work should balance simplicity (massing model) with enough detail for compelling promotional renders." (client-provided description)
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