Fast-Paced Forest Map Design in Unity 6 URP need Mobile App Development
Contact person: Fast-Paced Forest Map Design in Unity 6 URP
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Location: junagadh, India
Budget: Recommended by industry experts
Time to start: As soon as possible
Project description:
"I’m building a mobile shooter in Unity 6 with URP and need a complete, ready-to-drop-in forest level that delivers the same quick, fluid feel you’d find in Call of Duty: Mobile. The map must focus on Team Deathmatch play, so tight sight-lines, plenty of flanking routes, and constant engagement are essential.
Environment & flow
The setting is a lush forest stitched together with rolling hills, natural valleys, and a series of lakes or rivers to break up sight-lines and create chokepoints. Dense foliage should provide cover without turning into performance-killing overdraw. I want players sprinting, sliding, and vaulting from one skirmish to the next without a hitch, maintaining 60 fps on average mid-tier Android and iOS devices.
Scope of work
You’ll own everything from block-out to final art pass: layout, terrain sculpting, foliage placement, lighting, post-processing, and optimisation. Marketplace or self-made assets are fine as long as licensing is cleared and the finished scene stays lightweight.
Deliverables
• A Unity 6 URP scene (and all dependent assets) baked, lit, and set to mobile quality settings
• Spawn points, weapon pick-up sockets, and minimap texture aligned for Team Deathmatch
• Occlusion culling, LODs, and any custom shaders documented with the final package
• Quick read-me summarising performance metrics and build settings
Timeline & review
I’d like to see a grey-box layout within the first week so we can lock down flow before you move to polish. Share links to past mobile-optimised shooter maps or relevant portfolio pieces and let me know how soon you can start." (client-provided description)
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