One-Handed Vampire Survival Game need Mobile App Development
Contact person: One-Handed Vampire Survival Game
Phone:Show
Email:Show
Location: Mc Lean, United States
Budget: Recommended by industry experts
Time to start: As soon as possible
Project description:
"I’m building a hyper-casual, one-hand mobile game where the player drags a virtual joystick or use his finger to keep a lone survivor alive as waves of vampires close in. The core loop is simple: move, auto-fire, collect XP gems, level up, and choose from an expanding pool of weapons, skills, and passive perks. Each level introduces tougher enemy variants, and every few minutes a boss spawns, turning the arena into a frantic bullet storm.
Key points I need you to handle:
• Cartoon-style art that stays clear and readable on small screens.
• Smooth joystick/finger controls that feel natural in portrait mode for both iOS and Android builds.
• Procedural wave system that scales enemy health, speed, and count while unlocking new sprites as the player levels.
• Upgrade roulette at every level-up with rarity weighting so choices feel rewarding yet balanced.
• A lightweight economy: coin drops, daily rewards, and an IAP shop limited to cosmetic skins and alternate characters—no pay-to-win.
• One drag-and-drop ad placement (interstitial + rewarded video) between runs to keep monetisation liberal but not intrusive.
• Top score table(globely, regionly, locally...etc)
Art, code, SFX, and basic UI must come fully packaged in a Unity project, ready for App Store and Google Play submission. If you can ship an initial playable wave-based prototype first and then layer in content, that’s perfect. I’ll supply theme references; you’ll polish, optimise, and iterate with me until we hit a smooth 60 FPS on mid-tier devices." (client-provided description)
Matched companies (2)

SJ Solutions & Infotech
