Urgent In-Game Crash Fix need Software Development
Contact person: Urgent In-Game Crash Fix
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Location: Te Puke, New Zealand
Budget: Recommended by industry experts
Time to start: As soon as possible
Project description:
"Our browser-based multiplayer platform is experiencing mid-game crashes that interrupt active sessions. The issue hits performance squarely in-game, not during login or payment flows, so I need a developer who can jump straight into real-time debugging, isolate the fault, and ship a stable hot-fix without slowing the live service down.
Stack highlights include JavaScript/TypeScript, Node.js, WebSockets, and WebGL, plus AWS infrastructure running behind Docker containers. If you’re comfortable profiling memory leaks, tracing async race conditions, and optimising for low-latency gameplay, you’ll feel at home here.
What I need from you:
• Rapid root-cause analysis of the crash/freeze that occurs mid-match.
• Code-level patch or refactor that removes the fault without introducing regressions.
• Stress and load testing to confirm stability under peak traffic.
• Coordinated deployment to production and a concise post-mortem explaining the fix.
Acceptance criteria: the game runs a minimum of 100 consecutive matches with zero unexpected terminations and no measurable performance degradation versus current benchmarks.
I’m ready to provide immediate access to logs, monitoring dashboards, and a staging environment. Time is critical, so if you can dive in now and deliver a rock-solid solution, let’s get started." (client-provided description)
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