Automatic Solana Token Game Linked to Buy Events video game need Software Development

Contact person: Automatic Solana Token Game Linked to Buy Events video game

Phone:Show

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Location: Laval, Canada

Budget: Recommended by industry experts

Time to start: As soon as possible

Project description:
"Project Description

I need a developer to build a simple automatic video game that connects to my Solana token. The game must run by itself with no manual controls. The only actions come from people buying the token.
• The backend should listen directly to the Solana blockchain for BUY events on my token.
• SELL events are ignored.
• Each buy is checked by SOL amount:
• Odd = Character A moves forward
• Even = Character B moves forward
• The game should update in real time when buys happen.

The game will include 30 real-life characters in total. At the start of each session, the system will automatically assign 2 characters (one for odd, one for even). The background will also be automatically assigned (static, no motion). Only the 2 active characters move during gameplay — they move forward or backward depending on events.

The output must be OBS-ready in 1080p (RTMP or browser source) so it can be live-streamed. The system should be stable for long continuous streaming sessions ( unlimited hours).

Deliverables:
1. Backend service that listens for Solana buy events and determines odd/even.
2. Automatic video game that displays 2 assigned characters and moves them based on events.
3. Integration that works with OBS for live streaming.
4. Setup guide so I can connect my token and run the stream.

Skills Required:
• Solana development (on-chain event detection, RPC/WebSocket).
• Backend development (Node.js, Python, or similar).
• Game development (Unity, Godot, or WebGL).
• Experience with OBS/RTMP integration is a plus.

Assets Provided:
• 30 character images (PNG/WEBP).
• Background images (1920×1080).
• Token mint + pool/AMM details.


Milestones:
1. Backend Listener (25%) – Set up Solana listener that detects buy events and determines odd/even.
2. Game Prototype (25%) – Unity 3D prototype with 2 placeholder characters moving on odd/even events, OBS test output.
3. Full Game Build (30%) – Integrate 30 characters + automatic background assignment, smooth forward/backward movement, stability tested.
4. Final Delivery (20%) – Full packaged build + setup guide + live demo with my token." (client-provided description)


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