Business Client need Software Development

Contact person: Business Client

Phone:Show

Email:Show

Location: Caracas, Venezuela

Budget: Recommended by industry experts

Time to start: As soon as possible

Project description:
"Request for Quotation: Development of a Plugin Ecosystem for Competitive Minecraft Events
To the Development Team,

My name is Angelo Nuzzo, and I am writing to request a quote for the development of an advanced and modular plugin system for a Minecraft server focused on competitive events. We are looking to establish a long-term working relationship with an experienced team for the initial development, ongoing maintenance, and future expansion of this project.

1. Project Summary
The objective is to create a robust, scalable, and highly configurable plugin ecosystem to manage minigame tournaments. The architecture must be modular, consisting of a Core Plugin that handles all event logic and team management, and separate Minigame Plugins (Modules) that integrate with the Core. The system must be able to support between 8 and 12 teams with flexible player sizes (duos, trios, etc.), depending on the total number of participants in the event.

2. General System Architecture
The development will focus on two key components that communicate via an API (Application Programming Interface):

Core Plugin: The brain of the system. It manages players, teams, scores, the event flow, and provides an API for the modules.

Minigame Plugins (Modules): Individual plugins for each minigame (e.g., Skywars, TNT Run, etc.). These plugins depend on the Core to function and are solely responsible for the logic and mechanics of their specific game, communicating key events (kills, wins) to the Core.

This quotation should focus on the complete development of the Core Plugin and its API.

3. Scope and Functionalities of the Core Plugin
The required functionalities for the Core are detailed below:

3.1. Team Assignment Module:
The host must be able to choose one of the following draft methods through a GUI:

Market (Auction): Captains bid on players with a virtual budget.

Captains (Assisted Draft): Captains choose from 5 random player options within an ELO range that adjusts each round. It must implement a "Snake Draft" format (reverse order in even rounds).

Drafted (Free Draft): Captains choose any available player in a "Snake Draft" format.

Balanced Shuffle: An automatic method that creates balanced teams based on player ELO, without the need for captains.

3.2. Event Flow Module (State Machine):
The plugin must manage the following event states:

Lobby/Waiting: Players join and wait for the event to start.

Countdown: The event begins.

In-Game: A minigame is active.

Finished: The event has ended, and the podium is displayed.

Paused: The host can pause the game between rounds or for emergencies.

Maintenance: A state for host configuration before players join.

3.3. Scoring and ELO Module:

A configurable point system to reward individual and team performance in minigames.

A persistent ELO system that adjusts dynamically (higher difficulty to gain ELO at high ranks and greater loss).

ELO bonus for captains (e.g., ELO
earned

×1.2).

Commands and placeholders for leaderboards (Top ELO, Top KDR, etc.).

3.4. Player and Game Module:

Spectator mode management for players eliminated in a round.

Automatic inventory clearing before each round/game.

Global deactivation of friendly fire.

Team identification via name tags and automatically dyed leather armor.

3.5. User Interface (UI/UX):

System notifications and messages via chat.

Use of the Bossbar to display dynamic information such as scores, current position, and game multipliers.

3.6. Advanced Systems and Commands:

Configuration Panel (Host GUI): A comprehensive menu for the host to configure the event: select the minigame list, draft method, number of teams, player limit ("fill"), etc.

Trade System: A post-draft phase where captains can make trades, with the host's ability to veto unfair deals.

Purge and Priority Queue System: If there are more players than slots, the system will select participants and grant "Tickets" to those not selected to increase their priority in future events. Paid ranks can guarantee a spot or provide more tickets.

Substitute Queue System (Sub Queue): A tool for the host to request a substitute player of similar ELO if someone disconnects.

/stats [player] Command: Displays detailed player statistics (Kills, Deaths, KDR, Average Position, Best/Worst Minigame by points).

Discord Integration: A webhook to automatically announce the event winner in a Discord channel.

4. API for Minigame Modules
The API is fundamental. It must be well-documented and allow minigame plugins to interact with the Core easily. It should expose functions such as:

[login to view URL](killer, victim, cause)

[login to view URL](winningTeam, alivePlayers)

[login to view URL](player, amount, reason)

[login to view URL](player)

In turn, minigame plugins must implement methods that the Core can call, such as:

[login to view URL](teamList, map)

[login to view URL]()

[login to view URL]()

5. Expected Deliverables
The complete and functional source code of the Core Plugin.

Clear and detailed documentation of the API so that our team or other developers can create compatible minigames.

A demonstration minigame plugin (very simple, e.g., Spleef) that uses the API to test that the integration works correctly and serves as a template.

6. Future Considerations
The system must be designed with scalability in mind. In the long term, we plan to:

Integrate statistics with a database (MySQL/MongoDB) to feed a website with profiles and rankings.

Implement a "Seasons" system with stat resets.

These items are not part of the initial budget, but the plugin's design should facilitate their future implementation.

7. Request for Quotation
We ask that you provide us with the following information:

Total estimated cost for the development of the Core Plugin and the demonstration minigame.

A cost breakdown by main module (e.g., Draft Module, ELO Module, etc.), if possible.

Estimated development timeline, including key milestones.

Information about your previous experience with Minecraft projects of similar complexity (portfolio).

The tech stack you recommend (Minecraft version, Spigot/Paper, database type for statistics, etc.).

We thank you in advance for your time and attention. We are very excited about this project and hope to find a reliable development partner to bring it to life.

Sincerely,

Angelo Nuzzo
nuzzojp dc" (client-provided description)


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