Open World 2D RPG Mobile Game Development need Mobile App Development
Contact person: Open World 2D RPG Mobile Game Development
Phone:Show
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Location: Manchester, United Kingdom
Budget: Recommended by industry experts
Time to start: As soon as possible
Project description:
"I am looking for a mobile
Game developer to develop a 2d RPG game developed for IOS and Android.
Below are the requirements:
Life Crystal
Luana Island
Map:
Open world map, character can travel anywhere on Island (Luana). Shape of Island doesn’t really matter as long as following villages, caves, forests, dungeons and castles can be added with enough room to wander and walk around the island.
Main Character:
Male protagonist hero called Zak
Enemies:
A bunch of various types of enemies from monster soldiers, evil animals i.e. rats, pests etc.
Enemy energy will vary, soldiers will be naturally stronger and hence take more hits to kill.
Energy will not show but hitting enemy will show as a blow.
Bosses:
Bosses will vary in type and size. One boss will be harder than the other to defeat. Each boss will have certain types of attacks.
Animals in general:
Non harmful animals i.e. chickens, rabbits etc will show up in villages, forests etc.
Villages:
Contain atleast 5 houses
One house is a shop for buying, selling health items.
Others will be villagers to talk to.
Villages will contain typical water stream/wells. Graveyard etc.
Castles/dungeons:
Typical castles with rooms, open areas to get from one room to another and one floor to another.
Enemies in castle will be different to enemies outside. Each castle will have mostly same enemy types but one or two will be different to another.
Forest:
Forests will be non explorable with the exception of one which will be like an enemy hideout containing various types of enemies etc, eventually leading into a cave which will have a few rooms and a boss.
Hidden caves:
Hidden caves with cracked walls will be through island with hidden items and a few weapons.
Desert:
Will have typical sandy ground with odd quicksand areas:
If character is sucked in by quick sand then he will start from entry point of desert:
Enemies like vulture, giant worms lurking about.
One quick sand which will look slightly different colour will be genuine entry into desert cave:
Cave will have rooms, floors with boss.
Menus:
Main menu will show option:
New Game
Load game
Shop - This will be discussed later to potentially add super weapons to buy (not sure tho)
Inside game menu:
Inventory showing character:
armor
Sword
Boots
These items will not be selectable if main character picks up a stronger item of the same
Type.
Additional weapons:
Bow & arrow
Flail
Main screen display:
Too left screen will display energy bar and magic bar
Buttons:
Bottom left will be transparent analog stick
Bottom right will show 2 buttons
Middle bottom will be button like a select for inventory.
All buttons will be transparent.
Screen Orientation:
Can only play in landscape
Music:
No music except for nature sound i.e. gental wind, birds chirping, animal sound.
Village will contain sounds as above.
Desert will have echoing sounds like water dripping and echoing, bats flapping wings and echoing.
Outside map will have different type
Of birds sounds chirping and sea waves crashing etc.
Always include character and enemies foot steps.
In general, no actual music/orchestral sound.
Speeches/dialogues:
This will be discussed during development as this will need to written out as story journey or story mapping.
Resources/Asset:
[login to view URL]
Use Level 6 2d swordsman.
Further requirements will be defined throughout development." (client-provided description)