Business Client need Mobile App Development
Contact person: Business Client
Phone:Show
Email:Show
Location: Dandeli, India
Budget: Recommended by industry experts
Time to start: As soon as possible
Project description:
"I want a clean, well-architected starter project in Unity that lets players jump straight into a multiplayer session powered by Photon Fusion. When a new build drops, I should be able to hit Play, host or join a lobby, and instantly see other players moving, jumping, attacking, or interacting with objects in real time.
Core requirements
• Lobby creation and joining that reliably lists available rooms and handles basic matchmaking.
• Realtime game synchronization for positions, rotations, and key gameplay events so every client shares the same world state.
• Optional turn-based flow ready to be toggled on for future game modes.
• A rigged humanoid (placeholder is fine) wired to an animation controller that covers movement, jumping, attacking, defending, and object interaction with smooth motion-matching transitions.
• Text chat visible to all players in the current room and a lightweight friend system that lets users add, view, and invite friends.
• Modular, scalable code following SOLID principles and clean separation between networking, gameplay logic, and presentation layers. Clear comments plus short setup documentation so another developer can extend the project without guesswork.
Tech notes
– Photon Fusion (Host/Server or Shared mode—whichever suits the spec best).
– Unity’s latest LTS.
– Standard Input System.
– No paid assets besides Photon.
Deliverables
1. Unity project folder ready to open and run.
2. Brief PDF or Markdown setup guide.
3. Short video (screen capture) showing two local builds connecting, performing the listed actions, and using chat.
I’m looking for a functional prototype I can build on, not a full game—so focus on network stability, smooth animation blending, and clean code I can iterate with." (client-provided description)
Matched companies (6)

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