Develop One-Tap Endless Runner Game need Mobile App Development
Contact person: Develop One-Tap Endless Runner Game
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Location: Henderson, United States
Budget: Recommended by industry experts
Time to start: As soon as possible
Project description:
"I'm seeking a talented game developer to create an engaging one-tap runner game using Unity. The game will convert casual gameplay into an exciting experience based on real-world locations. Players will swipe or tap to dodge moving obstacles and collect coins across 26 levels. These coins will unlock micro-stories, discount badges, and leaderboard perks.
Key Requirements:
- Develop a Unity-based mobile game with six repeating biomes
- Implement gameplay mechanics focused on dodging moving objects
- Integrate real-world landmarks and terrain types into the game design
- Include geotracking and push notifications for player tracking
- Utilize a lightweight reward API and off-the-shelf analytics
UI/UX Skeleton
- Splash screen, Main menu (Play / Badges /Map/ Settings).
- In‑run HUD shows distance, token tally, and single power‑up button.
- Post‑run summary card surfaces newly earned badges and a “Plan Trip” call‑to‑action that opens the in‑app map (web‑view JSON).
- Settings include audio toggle, color‑blind palette, and GDPR consent.
Gameplay Loop
- Procedurally generated lane‑runner (3-5 lanes) with a range of biome sequences, then repeats.
- Obstacles and token spawners pulled from simple ScriptableObjects so designers can tweak counts without code.
- Power‑ups: shield, double‑token magnet, history‑quiz speed boost (single screen, three answers, no server call).
Rewards & Economy
- Unlock a badge and drop a JSON payload to /rewards.
- Badge object holds: title, partner logo URL, simple coupon code string.
- Leader‑board uses free PlayFab tier—track top distance and most badges.
Content & Assets
- 26 × 15‑sec vertical videos (WebM) and 52 hero JPGs optimized; you just stream them from CDN. (client created)
- Six looping music tracks (Ogg) + basic SFX pack.
- Animated obstacle prefabs (FBX) under 2 k poly each—plug‑and‑play.
Analytics & Push
- Integrate Unity Analytics for DAU, session length, coin pickups.
- One Firebase Cloud Function to fire push notices (template already written).
Platforms & Build Targets
- Unity LTS 2023, URP.
- iOS 14+ and Android 11+, single universal build each.
- Asset bundles kept < 150 MB to dodge store download throttles.
Ideal Skills and Experience:
- Proficiency in Unity game development
- Experience in designing engaging gameplay mechanics
- Ability to integrate real-world elements into virtual environments
- Familiarity with implementing geotracking and push notifications
- Strong understanding of reward systems and player analytics
I'm excited to see how you can bring this dynamic and immersive game to life!" (client-provided description)