Business Client need Mobile App Development
Contact person: Business Client
Phone:Show
Email:Show
Location: Bryan, United States
Budget: Recommended by industry experts
Time to start: As soon as possible
Project description:
"a mobile-friendly 3D / 2.5D multiplayer game where players create and customize a character, walk around a stylized city inspired by Amman, and enter cafés to play online card games such as Trix and Tarneeb. The focus is on social play, simple controls, and a clean, low-detail art style optimized for mobile.
*Core Player Fantasy: “Walk around the city with my avatar, sit in a café with friends, and play classic Arabic card games together.”
2. Core Gameplay Loop
1. Open the game and spawn in the city near Rainbow Street.
2. Use on-screen joystick to walk through streets and towards a café icon on the map.
3. Enter a café and automatically see available card tables.
4. Sit at a table and match with other online players.
5. Play a round of Trix or Tarneeb and earn XP, coins, and cosmetic rewards.
6. Return to the city, upgrade cosmetics, and look for another café or table.
3. World & Map
• Stylized, low-detail city inspired by Amman (Rainbow Street, Downtown, Citadel, Roman
Amphitheater, etc.).
• Isometric or slightly tilted top-down camera similar to mobile city-building games.
• Simple roads, blocks, trees, and buildings – no heavy textures, to keep performance good on phones.
• Cafés are marked with clear coffee-cup icons that the player can walk to.
4. Character, Controls & Movement
• Player has a customizable avatar (hair, skin tone, clothes, accessories).
• Simple, cartoon-style character model suitable for mobile games.
• Movement via on-screen joystick (bottom-left) and a context button (bottom-right) for “Enter Café / Sit /
Interact”.
• Camera: isometric third-person view following the character as they walk through the city.
5. Cafés as Game Hubs
• Each café interior contains several tables that act as lobbies for card matches.
• When a player taps on a table, the game will:
– Show seat availability (e.g., “2/4 players”).
– Auto-match with other players waiting for a game.
• Visual style: warm, cozy, with clear card tables and chairs but still low-detail and optimized for mobile.
6. Card Game View (Trix & Tarneeb)
• When seated, camera switches to a closer 3D / 2.5D view focused on the table.
• Player sees their own hand of cards at the bottom of the screen, opponents around the table.
• Gameplay should support:
– Trix (and its variations).
– Tarneeb.
• Card animations should be smooth but simple to keep performance high.
7. Systems & Progression
• Accounts: Email / phone / social login.
• Progression: Player level, XP, basic stats (games played, wins, favorite game).
• Economy: Soft currency for cosmetics and basic unlocks – no pay-to-win.
• Social: Friends list, quick-invite, recent players, simple emotes or chat.
8. Technical Requirements (for developer)
• Engine: Unity or Unreal, optimized for Android and iOS phones.
• Art: Low-poly / flat-shaded or simple isometric style similar to mobile city-building games.
• Networking: Real-time or turn-based multiplayer for 2–4 players at a table.
• Backend: Room-based matchmaking, user accounts, basic anti-cheat for card games.
9. Deliverables Requested from Developer
1. Playable prototype with:
• One small city block with roads, buildings, and a café.
• Character creation (limited options at first).
• Walking controls with joystick and interaction button.
• Enter café, join a table, and play at least one full card game (Trix or Tarneeb).
2. Clean, mobile-friendly UI for menus, lobby, and in-game HUD.
3. Source project and documentation so features can be expanded later." (client-provided description)
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