Business Client need Mobile App Development

Contact person: Business Client

Phone:Show

Email:Show

Location: Thornhill, Canada

Budget: Recommended by industry experts

Time to start: As soon as possible

Project description:
"ARchery Software Suite – Executive Summary

Project Type: Game Development + BLE Integration + Computer Vision + macOS Engineering
Budget: Up to $50000 CAD
Timeline: 3-4 months
Deliverables: Full software suite for a commercial entertainment venue
IP Ownership: Full source code + exclusive rights

Project Overview

We are building ARchery, an 11-lane indoor augmented archery venue.
Each lane uses a projector, camera, BLE-enabled bows, piezo hit sensors, and LED effects to create an immersive, game-driven archery experience. Guests use a lane-side iPad to select games and difficulty.

The system requires:

11 independent lane applications

A central Hub app for staff management

BLE bow input handling

Impact detection (camera + sensors)

LED lighting control

A lightweight game engine experience built in Unity or Unreal

This is not a mobile app or a typical AR project. It is a real-time, location-based gaming system installed in a physical venue, with strict stability requirements.

Tech Stack Requirements
Lane System (11+ copies)

macOS (Apple Silicon)

Unity or Unreal (2D / 2.5D, lightweight rendering)

USB hit sensor integration (Arduino microcontroller)

BLE (six connections simultaneously)

UVC camera input (tracking arrow impacts)

WLED/UDP LED control

Local LAN communication (no cloud)

Local web UI server for iPad interface

Hub System

Runs on separate Mac mini

Controls sessions, lane states, overrides

Tile dashboard for all lanes

Stores configuration locally (SQLite / Postgres)

iPad UI

HTML/JS, served from each lane’s Mac

Game selection, difficulty select, help request

Must work offline on local LAN

Core Features to Build
1. Hit Detection Pipeline

Piezo impact sensor → USB event

Match with camera frame → calculate hit position

Calibration for camera → projector mapping

2. BLE Bow Integration

Six bows per lane, always connected

Only the active bow triggers shot events

Triple-press on any bow triggers “Help” SOS

3. Game Engine

10 simple, fun arcade-style games at launch

Low GPU usage, 1080p @ 120Hz output

Difficulty scaling

Fast reaction to hits

4. LED Systems

Ceiling status strip (Free, Active, Help)

Animated runway guides (timing cues, countdown, effects)

Backlit target wall FX

5. Hub Application

Start/stop/extend sessions

Assign players

Manage allowed games/difficulty

Monitor lane errors / SOS

Project Timeline

4 months total:

Month 1-2: Architecture, prototypes (BLE, sensors, camera, first game)
Month 3: 5 games, full lane pipeline, iPad UI
Month 4: All games, Hub app, LED FX, QA, deployment scripts, documentation

Who We Are Looking For

A small, tightly coordinated team (2–5 people) with proven work in:

Unity or Unreal

Bluetooth LE

Computer Vision (OpenCV or native)

macOS development

USB serial integration

Real-time game experiences or installations

LED control (WLED, Art-Net, DMX, SPI, etc.)

Please include:

Relevant portfolio examples

Your proposed tech plan

Your timeline

Full cost breakdown tied to milestones" (client-provided description)


Matched companies (4)

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TechGigs LLP

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Appsdiary Technologies

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WhizzAct Private Limited

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Mobiweb Global Solutions

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