Business Client need Mobile App Development
Contact person: Business Client
Phone:Show
Email:Show
Location: Gloster, United States
Budget: Recommended by industry experts
Time to start: As soon as possible
Project description:
"I aim to bring a fast-paced, tag-team fighter to both iOS and Android, inspired by the kinetic energy of classic crossover brawlers but starring my own original roster. The core experience needs a full single-player campaign that tells each character’s story as well as real-time multiplayer so players can clash online anywhere in the world.
Visual direction is bright, bold, and distinctly cartoonish—think exaggerated proportions, expressive faces, and eye-catching effects that pop on smaller screens. I’ll supply rough character concepts; you’ll refine the designs, animate every move, and build lively stages that feel part comic book, part arcade.
Touch controls should rely on virtual buttons laid out like a six-button arcade stick (light / medium / heavy attacks plus assist and special triggers). They must be responsive, customizable, and avoid accidental taps.
Unity or Unreal are both acceptable as long as the final build runs smoothly at 60 fps on mid-range devices and is ready for App Store and Google Play submission. Rollback or very low-latency netcode is essential for online play, along with matchmaking, leaderboards, and player statistics.
Deliverables
• Playable iOS & Android builds, store-ready with icons, screenshots, and metadata
• Complete character and stage art in the agreed cartoon style (source files included)
• Networking implementation for ranked & casual online battles
• Single-player campaign framework with AI, cut-scene hooks, and dialogue support
• Full control scheme with customizable on-screen buttons
• Documented source project and build instructions
Acceptance criteria
• Consistent 60 fps on devices from iPhone 8 / Galaxy S9 upward
• Stable online matches with ≤100 ms added latency in regional play
• No crashes across at least 100 consecutive matches or campaign rounds in QA
• Approval by both mobile stores on first submission (barring mandatory age-rating tweaks)
If this scope excites you and you have proven experience shipping mobile fighters or similarly timing-sensitive action games, let’s discuss milestones, art pipeline, and timeline." (client-provided description)
Matched companies (4)

HJP Media

El Codamics

TechGigs LLP
