Unity Developer for "Grumpy Butcher" Game need Mobile App Development

Contact person: Unity Developer for "Grumpy Butcher" Game

Phone:Show

Email:Show

Location: Charlotte, United States

Budget: Recommended by industry experts

Time to start: As soon as possible

Project description:
"Freelance Unity Developer Needed: “Grumpy Butcher” – Time-Management Simulation Game
Project Overview
We are building a 3D third-person time-management simulation game in Unity titled Grumpy Butcher. Players control Joseph, a grumpy butcher who must efficiently prepare and deliver meat orders while managing customer distractions. The game blends light humor, resource management, and time-based mini-games in a stylized butcher shop environment.

We have already created:

A working 3D environment with placeholder and real models

Core player movement

Interaction system using the E key

A basic cutting mini-game UI panel with logic to spawn patties

Scope of Work
We are looking for a Unity freelancer to help complete and polish the following features:

In Progress (needs expansion/refinement):
Cutting mini-game (currently using a basic UI interaction)

Counter system for placing and retrieving patties

Item pickup/drop logic

Features to Build or Improve:
Boxing Station (place patties into order boxes)

Order System (display restaurant orders, track timer and items)

Customer Distraction System (NPCs interrupting player with dialogue)

Day Progression & Summary Screen

Simple in-game currency and upgrade system (tools, shop layout, etc.)

Sound FX, animations, polish, and optional stylized shader help

Tech Stack
Unity (3D)

C#

Prefabs, UI Toolkit or Canvas UI

GitHub version control (optional)

Models and textures are provided or sourced from free libraries

What We’re Looking For
Intermediate to experienced Unity developer (2+ years)

Solid understanding of C# scripting in Unity

Experience with UI systems, 3D interaction, prefabs, and simple game logic

Good communication and ability to explain implementation

Bonus: Experience with time-management or simulation games

Timeline & Deliverables
Estimated remaining timeline: 5–7 days of focused work

Ideally available to start immediately

Payment milestone options: per feature or per day/week

Game should be fully playable with core loop by final handoff" (client-provided description)


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